Boston Guerrilla Improv Theater Discussion's Journal|
[Most Recent Entries]
Below are the 20 most recent journal entries recorded in
Boston Guerrilla Improv Theater Discussion's LiveJournal:
[ << Previous 20 ]
[ << Previous 20 ]
|Friday, November 3rd, 2006|
Guerrilla, not Prime
20 scenes in 20 restaurants
. Self-contained guerrilla-style LARP scenes, two to six people per scene. Each scene is takes place in its own distinct reality; there is no imposed continuity between scenes.
I have a guerrilla experiment I'd like to try, and I invite you to try it out with me, and with each other. In essence, it is an open-ended style of minigame, which can be scheduled at the participants' whim.
For each scene: each player forms a very rough shell concept of a character - say, three to five words to describe their personality and motivations - and choose a name. Tell the other player(s) your character's name ahead of time, and meet them at a prearranged restaurant, coffee shop, etc. Do not preestablish who you are.
The reality of how your characters know one another, and why they are meeting, is developed on the fly as you play. Fill in your character and the world on the go.
I imagine something like a token exchange could be used, but probably wouldn't be necessary if all participants are willing to go with the RP flow. I'm curious to hear how a mechanics-free reality generation goes for people, and what their thoughts are on it.
Sound like fun? Please comment or email me if you're interested in trying it out. I dedicate this experiment to the compassionate waiter at the Alewife Bertucci's, and to the friendly artist at the 1369 Coffee Shop who didn't ask why we needed to call the Feds.
|Tuesday, September 26th, 2006|
And because - come on - everybody likes polls.
I am interested in playing in a GPE game event:
Local but not interested
Not local to Boston
I must be mysterious and not answer this question
I am available on:
Friday October 6th
Saturday October 7th
Friday October 13th
Saturday October 14th
Friday October 20th
Saturday October 21st
Sunday October 22nd
Friday October 27th
Saturday October 28th
Sunday October 29th
Friday November 3
Saturday November 4th
Friday November 10th
Saturday November 11th
Sunday November 12th
|Monday, August 28th, 2006|
Ok I haven't heard from anyone that they are either showing up or not showing up to the art show. Problem is that goldenoak
and I need to figure out how much food, and whether or not to even hold the thing. So please fill this out as soon as you can. If you need an ic premise to be there believe me that if Fiona knows your name and can figure out an email address or snail mail address she will send an invite to you, the player just hasn't had a chance to yet.
Will you be at the IC art show?
I would love to and I will
I would love to but I can't
I am not sure but I will let you know
Yes definitely and I will bring people with me!
Nah, not an art fan
|Wednesday, August 23rd, 2006|
Open Art Show
The art show will be held on Sept 8th, 2006 at 7:30 pm.
Anyone who wants to contribute to the art show in or out of character is welcome to. goldenoak
's place in Pepperell is going to be the location.
In character premise is being established, will be announced on guerrilla_prime
as soon as its been hammered out.
|Monday, August 7th, 2006|
The Game is dead, long live the Game?
I happen to think that the game is not dead, but I've heard more than one person muttering recently to that effect. We knew to start out with that this game, having no determined end goal or date, would probably end by petering out, unless everyone's characters somehow managed to die simultaneously.
(Something that can be learned from this, for future experiments, is that opening and closing parentheses could be helpful for participants to use as a structure to build upon, whether those parentheses are time based, goal based or what have you.)
At any rate, I just wanted to put out there that I'm not bored yet. There are a number of plots that I haven't had time to explore further, but that I've been planning to get to. And I just opened a contingency envelope last Friday. So, I plan to continue playing in tGPE well after Pennsic, and I hope that you will join me.
If you want to be playing but don't have enough to do, I encourage you to contact characters who are currently involved to get yourself roped in to previously existing plot. Or, of course, make plot up and bring it to the masses.
I think late August and September could see a resurgence in game activity, if there are enough people still interested.
|Monday, July 31st, 2006|
I got a call on Saturday for Porter that I couldn't take. I tried to call back but the number on the caller ID didn't work. I am not sure who it was that called.
So, whoever you are, if you can read this, send me an email?
A quick appology and sign off
Hello all I am the player of Irine Hargrave, and unfortunely I am going to have to put Irine back on the NPC status, or if someone would like to take up the reins I can give them the info I have for her, and the plot twist I tried to give her.
I have found that I am just too far out of the loop. I have no clue as to what is going on and no time to drive to Boston to meet with most people.
I am in Western MA and it's an hour drive just into the city.
I appologize for taking on the role, I really thought I would have the time to put forth for this and was very excited about the project.
But alas, Real life kicked me in the butt and it is just not possible.
Signing off. Current Mood: confused
|Friday, July 21st, 2006|
Oooh! Oooh! (please don't hit me)
Can we work this into the story somehow?:Q: "What do you call a short fortune-teller who's escaped from prison?"A: "A small medium at large."(you can blame Dr. Santos for that one.)
|Wednesday, July 19th, 2006|
Both goldenoak and Elisabeth are back in town.
|Thursday, June 29th, 2006|
In the spirit of getting things a bit more organized, I created an account to deal with all things press related. There have been a couple of stories posted, and some of the characters in the game actually have ins to the press and might like to do things to affect said articles, fox news blurbs, etc. Plus, itll add a bit of realism, as newspaper articles come out the day after, and not the day of (as was pointed out recently). Anyway, I'm not trying to rain on anyone's parade or anything, just trying to codify things a bit.
So! from now on, please send all press related releases to gpe.press at gmail dot com
if you are one of the lucky folks that might have media related talents feel free to email that account and ill send you one back with the password.
Character/player dropping off screen for awhile
Elisabeth Harrington will be out of state on an archaeological dig from 6/29 until sometime around 7/20. She will be out of range for her cell phone and will have only spotty access to email, if any at all.
I (the player) will be out of the country until July 16th, and then will be spending several days supporting my family after my real-life dad has some fairly serious surgery on the 17th. Please bear with me on the fuzzy end-date of Elisabeth's "awayness" - when I have time and emotional energy and know my dad is all right, I will be easing back into the game. I'm hoping that will be around the 20th, but it may be later, in which case, Elisabeth will stay onsite at the dig a bit longer.
If you need to contact either Elisabeth or me about anything, email is the way to go, although I can't promise anything like timely replies. I'll do my best, though. ;)
Be well! I'll see you in a few weeks!
|Tuesday, June 27th, 2006|
Request: please don't back date news stories
Please do me a favor and don't post news stories days after they were supposed to be published. The last post on prime that was a news story was posted late in the afternoon on the 26th and supposedly came out on the 23rd.
I know that many people aren't having many scenes these days, but I actually do have one scene or phone call rp session a week, if not more. This means that if a newsstory is back dated then I have to wind back time, and maybe retcon things.
|Friday, June 23rd, 2006|
has it been established what Lewis looks like? i.e. have there been any photos in game? or ae we free to establish it as needed?
|Tuesday, June 20th, 2006|
A while back I recruited a player to take the role of a police officer in Guerrilla as I felt this was sorely lacking, partially because my character and her roommate had several times interacted with police but had never, clearly, gotten anything out of them since there was no one to play them.
The player because of Real Life concerns quickly became too busy for the role, too busy even to post.
Now we are in a bind. The player will be giving up the role but it also drops a lot of opportunities for plot continuation. There is even physical evidence that could be handed over to someone playing or controlling the police.
Does anyone know someone might want to step up and fill this role? There are a lot of things that are out there for the police to be involved in, but because of the nature of this game the person in question would have to have some decent amount of time to devote to this. I can put them in touch with the person who has been playing the role so far and the new player could play a different police officer/detective.
Arachne8x - Fiona Madigan
|Wednesday, January 18th, 2006|
Request to all actors old and new
That last post from jingsaw
didn't seem to work, so I'm going to try this in a different way.
There are more people participating in this story than there are blurbs posted on guerrilla_prime
. Unless your role has no interaction with any part of the story beyond the specific people you're already having scenes with, and you don't want it to, the rest of us need to know at least a bit about who you are so we know to try and include you in our scenes
. Even if you don't want to interact with the rest of us, or have your story overlap with ours, please post a blurb anyway so we all have a better sense of the scope this experiment has reached.
- So for new members, get signed up on both guerrilla_prime and guerrilla_talk, and post a character blurb to prime. Post system questions or other meta-discussion to talk (this one).
- For the original members, please make sure the new folks you have brought in are aware of these communities, post blurbs, know how the system works, and know that they can initiate scenes in which to tell the story.
- For anyone using the anonymous lj account to post game related details, please keep in mind that if a piece of your story is anonymously introduced, the only way other people can integrate it into their stories is to run with and shape it in their own way, involving their best guess of who it relate to. If you want to be involved in the scenes in which people play with that story element, anonymity prevents folks knowing who to pull into a scene, so be obvious about it. For items that you are happy to let other people steer without you (I can think of several for my own story, for example, having to do with things Leslie might not even remember doing or seeing), anonymity is fine.
Also worth noting, the original concept for how "reality" would be determined and stories told was based on the assumption of a small cast very willing to initiate scenes for eachother, in which a majority or large minority of the actors could at any given time be exposed to the unfolding of storylines and the exchange of story tokens. As the experiment has grown it is harder and harder to have realistic scenes in which a large percentage of the members are represented. Please keep this in mind as your scenes unfold, particular in areas where we might have multiple groups believing in and working from different versions of reality. This was always an expected outcome, we've had extensive discussion about what to do in that case, and we are now at the point where it is not only more likely but already happening
We may need to be especially gentle and flexible with eachother going forward (though not neccessarily gentle with the storylines) and not take these contradictions too personally. Obviously, we also need to remember it is an experiment. If the game seems broken in one area to me, it might be working just fine for you, or vice versa. It doesn't have to be perfect. As you go through, try to pay attention to what works well (for you, and in general) and what doesn't, as we're not just doing this for fun. We are doing it to try a new style of storytelling and see how it works and doesn't work.
|Monday, June 5th, 2006|
Consolodating new players
I have been hearing rumors about the experiment growing! I think this is really great and certainly one of the aspects I was interested to see happen.
That being said, I haven't seen public blurbs for some of these new characters. It is important to post these to give other people a chance to set up a scene if it is appropriate. The way the experiment works is that if you want to do things you have to set up a scene with the people you will impact. If we don't know that a charcater is being played we might kill them off with the player even being around.
So please, please, please post a public blurb if you are doing anything with the experiment. Also encourage others that you know are participating to sign up for both the community journals, and to post their blurb.
|Wednesday, May 31st, 2006|
Art Show details
I would like to talk meta for a moment about when to schedule an art show. At the very least my PC will be showing her work.
Since the art show will require renting a site and therefore money, I would like to know when would be a good time for people to attend as we would like as many PCs as possible, considering there are really almost no barriers to entry for this besides knowing someone who knows Fiona.
Obviously this can't happen during Pennsic.
When can you definitely not show:
June is out of the question for me
Weeknights are out of the question for me
I will be at Pennsic like every other cool person
Sundays are bad for me
Saturdays are bad for me
Mondays are bad for me
Tuesdays are bad for me
Wednesdays are bad for me
Thursdays are bad for me
Fridays are bad for me
July is out of the question for me
Can you make an afternoon or evening on these weekends
I would like to show art myself and I need at least until the date below to get ready:
|Tuesday, May 23rd, 2006|
Can whoever has any information about/is currently controlling Briarwood drop me an email at rakasta at hotmail dot com?
i know, i know, we dont actually control things, but as things are i dont know enough about the school in order to simply make assumptions and let my stones back me up, id like to at least have a little cohesion to the story...
|Monday, May 22nd, 2006|
We are seeing a lot of new players joining the game, which is great. It is also great that they are tying themselves into the existing infrastructure.
What I worry about is that we now have people where we once didn't, and assumptions in the past were made that we need to catch up on now. For example, I just brought into the game an incomplete corperate structure for Hargrave Harrington because I was "researching" the company that I have some level of control over as Executor. But now we have a lawyer who I could have had a scene with to do that research, but alas it is too late...
I think we need some good introductory scenes to establish some of these new characters. Some I know how to contact, but others I do not.
Perhaps Irene Hargrave could have a house party where family and friends are invited. Or Jennifer Simmons formally calling a meeting to serve the Injunction or begin the legal process. Or maybe Micheal Gresham calling a Hargrave Harrington meeting to handle the current issues before he leaves the company. The key would be to expand the new player's contact with at least a subset of the group to kick of their entry into the game. It could even be done for them by a currently existing character. And we have seen if you invite 2-3 other people, word gets around fast...
Maybe these things are happening, and I am just out of the loop, but a larger scene would be great to help us know some of the people we have in theory been interacting with...
|Saturday, May 20th, 2006|
Out of touch
The actor playing Leslie Morton is not going to be reachable by any ordinary means until after June 4th.
Those who are building storylines with Leslie or have questions for her are encouraged to treat her as equally unreachable and proceed with your stories if you would be doing so in this timeframe.
Anything that happens "in scene" that disrupts any stories that are essential to her character background I will either accept as major changes or will deal with sysetm-wise to change after June 12th. The more established something is among many people, the more fun it will be to assert that it's not true. Have fun!
Don't forget to use tokens and have things come up in live scenes if they are really important to your story.
And remember, it's still an experiment.